Games in Telemental Health with Children and Adolescents


  • Jo Lauren Weaver
  • Jacqueline M. Swank
  • Shatoi Scott
  • Tonya Davis


The authors of this study explore the use of games in telemental health services with both children and adolescents, focusing specifically on how live video, telemental health interactions contribute to the reduction of barriers in terms of access to mental health services. Game play, the use of games in counseling to foster engagement and connection, may be done through a variety of ways including but not limited to, board games, card games, art games, and physical games. Modifications can be made to these games that allow them to be played virtually such as through the use of an online medium (website game, virtual or whiteboard). Additionally, the provider can incorporate talking points throughout the games, certain colors mean sharing about a specific emotion, or specific actions (sinking a ship) means sharing something about yourself. Finally, it is important to bear in mind the providers’ technology abilities, HIPPA, privacy, and safety with using web-based platforms.






Children and Families: Health and Wellness